69,976 simultaneous players
Recorded in December 2024. Steam Charts’ historical record; earlier or between-sample peaks may be missing.

It Takes Two Friend's Pass player count, trends & update status · Steam app 1426210
No, It Takes Two Friend's Pass is not dead. 6,992 people were playing on Steam at Oct 6, 2026, 06:51 PM UTC, so you should find a match without much trouble.
Busy enough. Queue times still depend on your region and mode.
Checked Oct 6, 2026, 06:51 PM UTC · Steam API · Steam-only count
These numbers count Steam clients running It Takes Two Friend's Pass right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.
2,500–24,999 Steam clients
5460 average players versus 7441. Source: Steam Charts monthly averages.
It Takes Two Friend's Pass is a multiplayer game from The publisher. Right now 6,992 people are running it on Steam (Oct 6, 2026, 06:51 PM UTC). In September 2026 it averaged 5,460 concurrent players, down 26.6 from August 2026, with a monthly peak of 19,314. That’s a steady, healthy crowd.
No, It Takes Two Friend's Pass is not dead. 6,992 people were playing on Steam at Oct 6, 2026, 06:51 PM UTC, so you should find a match without much trouble. Our current health signal is Healthy.
6,992 people were playing It Takes Two Friend's Pass on Steam at Oct 6, 2026, 06:51 PM UTC. The high over the last 24 hours was 19,633, and the September 2026 average was 5,460. Steam only: console players and other launchers aren’t counted.
Not by our numbers. Its September 2026 average (5,460) was within range of August 2026 (7,441).
No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: Get 75% off It Takes Two! (Nov 21, 2025).
If you want a crowd, you’ll find one.
Steam only: console players and other launchers aren’t counted.
No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: Get 75% off It Takes Two! (Nov 21, 2025).
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.
Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.
Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.
Patch evidence and publisher communication, separate from population.
Latest publisher post: Get 75% off It Takes Two! · Nov 21, 2025
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.
Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.
Source checked Oct 6, 2026, 06:30 PM UTC · 27 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.
Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.
Average concurrent Steam players · completed calendar months
Source retrieved Oct 6, 2026, 06:30 PM UTC. Steam Charts samples hourly; these are averages, not monthly unique players.
| Month | Average players | Change | Recorded peak |
|---|---|---|---|
| September 2026 | 5,460.04 | -26.62% | 19,314 |
| August 2026 | 7,441.17 | -7.05% | 20,547 |
| July 2026 | 8,005.55 | +25.42% | 25,258 |
| June 2026 | 6,383.22 | +8.50% | 24,950 |
| May 2026 | 5,883.25 | -14.87% | 19,589 |
| April 2026 | 6,910.66 | -31.21% | 28,284 |
| March 2026 | 10,046.71 | -17.68% | 43,736 |
| February 2026 | 12,204.54 | -12.04% | 35,469 |
| January 2026 | 13,874.55 | +23.36% | 50,808 |
| December 2025 | 11,247.3 | +53.99% | 53,085 |
| November 2025 | 7,304.09 | -4.57% | 33,339 |
| October 2025 | 7,654.1 | +19.50% | 30,326 |
Recorded evidence, with its measurement window.
Recorded in December 2024. Steam Charts’ historical record; earlier or between-sample peaks may be missing.
The highest monthly average among the 12 completed months displayed above.
A comparison of sampled concurrency. It does not measure individual players gained or lost, or establish a cause.
From this game’s Steam announcement feed.
Feed checked Oct 6, 2026, 06:30 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.
Stored internally · averages, highs, lows and sampling coverage
16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.
| Date (UTC) | Average | Low | High | Samples | Hours covered |
|---|---|---|---|---|---|
| 2026-10-06 | 9,678 | 2,329 | 19,633 | 36 | 19/24 |
| 2026-10-05 | 9,505 | 2,366 | 20,144 | 43 | 24/24 |
| 2026-10-04 | 11,443 | 3,509 | 23,621 | 43 | 24/24 |
| 2026-10-03 | 11,019 | 2,647 | 22,573 | 44 | 24/24 |
| 2026-10-02 | 9,426 | 2,059 | 20,096 | 43 | 24/24 |
| 2026-10-01 | 7,348 | 1,867 | 16,023 | 43 | 24/24 |
| 2026-09-30 | 5,924 | 1,687 | 15,316 | 43 | 24/24 |
| 2026-09-29 | 5,042 | 0 | 13,895 | 44 | 24/24 |
| 2026-09-28 | 5,866 | 1,939 | 15,167 | 43 | 24/24 |
| 2026-09-27 | 10,108 | 3,263 | 18,171 | 31 | 18/24 |
| 2026-09-26 | No observations — gap | ||||
| 2026-09-25 | No observations — gap | ||||
| 2026-09-24 | No observations — gap | ||||
| 2026-09-23 | No observations — gap | ||||
| 2026-09-22 | No observations — gap | ||||
| 2026-09-21 | No observations — gap | ||||
| 2026-09-20 | No observations — gap | ||||
| 2026-09-19 | 5,073 | 4,607 | 5,948 | 4 | 2/24 · partial |
| 2026-09-18 | No observations — gap | ||||
| 2026-09-17 | No observations — gap | ||||
| 2026-09-16 | 1,983 | 1,963 | 2,023 | 4 | 2/24 · partial |
| 2026-09-15 | No observations — gap | ||||
| 2026-09-14 | 3,733 | 1,593 | 10,778 | 43 | 23/24 |
| 2026-09-13 | 6,285 | 2,381 | 13,396 | 45 | 24/24 |
| 2026-09-12 | 6,415 | 1,820 | 14,995 | 45 | 24/24 |
| 2026-09-11 | 3,306 | 0 | 5,845 | 14 | 8/24 · partial |
Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.
Observed Steam concurrency · past 24 hours
Last 24 hours: 45 Steam samples, high 19,633, now 6,992. Times in UTC. Tracking since Sep 11, 2026, 04:52 PM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.
The latest available observation reports 6,992 players running It Takes Two Friend's Pass on Steam, recorded Oct 6, 2026, 06:51 PM UTC. Our health signal is healthy.
Steam lists this title as a multiplayer game. The app-wide count can include solo, local, idle, and online sessions; it does not establish which modes or regions are populated.
Steam only: console players and other launchers aren’t counted.
We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.