Collect. Archive. Repeat.
Scheduled collection saves its progress as it runs. Interrupted work resumes on a later run, with original observation times preserved.
Tracked games360
Raw observations207,043
Daily records5,796
Source snapshots26,328
Requested game tracking
4 additional games enrolled · 0 due · 0 awaiting a successful retry. Opening a verified game report enrolls it automatically. Collection targets daily, or every six hours after requests in three separate half-hour windows within a UTC day. No visitor identities are stored.
The collection schedule
- Steam directory counts: every 30 minutes, with original timestamps.
- Historical sources, announcements and new releases: daily collection targets, processed in resumable batches.
- Game reports can refresh their Steam observation on demand using a five-minute cache.
- Raw samples: 30-day retention. Daily aggregates, source snapshots and lifecycle events: retained long term.
- Weekly trend rules require two complete seven-day windows with at least 18 sampled UTC hours per day. Until then, recent completed monthly data can supply a clearly labeled signal.
Daily job archive
| Job | State | Started UTC | Finished UTC |
|---|---|---|---|
| daily-2026-09-19 | complete | Sep 19, 2026, 04:27 AM UTC | Sep 19, 2026, 04:34 AM UTC |
| daily-2026-09-16 | complete | Sep 16, 2026, 03:34 AM UTC | Sep 16, 2026, 03:42 AM UTC |
| daily-2026-09-14 | complete | Sep 14, 2026, 12:15 AM UTC | Sep 14, 2026, 12:23 AM UTC |
| daily-2026-09-13 | complete | Sep 13, 2026, 12:15 AM UTC | Sep 13, 2026, 12:23 AM UTC |
| daily-2026-09-12 | complete | Sep 12, 2026, 12:15 AM UTC | Sep 12, 2026, 12:18 AM UTC |
27,468 source and lifecycle events are archived. Shutdown-related headlines enter an internal review queue; they cannot automatically certify a game as dead.