
Is hololive Dreams dead?
hololive Dreams player count, trends & update status · Steam app 4282500
Not dead, just small. hololive Dreams had 1,763 players on Steam at Oct 6, 2026, 06:52 PM UTC, peaking at 4,274 in the last 24 hours.
Solo mode doesn’t need a crowd. See “Worth playing on your own?”.
Checked Oct 6, 2026, 06:52 PM UTC · Steam API · Steam-only count
Why Steam only?
These numbers count Steam clients running hololive Dreams right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.
Surviving
Fewer than 2,500 Steam clients
Population signals describe Steam activity, not queue quality or global player counts.
hololive Dreams is a multiplayer game from The publisher. Right now 1,763 people are running it on Steam (Oct 6, 2026, 06:52 PM UTC). It’s a small community, so play at the busy hours below.
Is hololive Dreams dead? FAQ
Is hololive Dreams dead in 2026?
Not dead, just small. hololive Dreams had 1,763 players on Steam at Oct 6, 2026, 06:52 PM UTC, peaking at 4,274 in the last 24 hours. Our current health signal is Surviving.
How many people play hololive Dreams?
1,763 people were playing hololive Dreams on Steam at Oct 6, 2026, 06:52 PM UTC. The high over the last 24 hours was 4,274. Steam only: console players and other launchers aren’t counted.
Is hololive Dreams dying?
Not by our numbers. 1,763 were on Steam at Oct 6, 2026, 06:52 PM UTC.
Is hololive Dreams still being updated?
Yes, regularly. 7 patch posts in the last 90 days; latest: Ver.1.2.1 (Oct 2, 2026).
Is hololive Dreams worth playing in 2026?
If you want a crowd, play at the busy hours. It also has a single-player mode, so the player count matters less if you play solo.
Steam only: console players and other launchers aren’t counted.
Is hololive Dreams still being updated?
Yes, regularly. 7 patch posts in the last 90 days; latest: Ver.1.2.1 (Oct 2, 2026).
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.
Evidence & freshness Check each source separately
- Player countWithin refresh window
- Monthly historyUnavailable
- Publisher feedWithin refresh window
- Store listingWithin refresh window
- Player reviewsWithin refresh window
Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.
The latest movement
- -157 Steam players since Oct 6, 2026, 06:25 PM UTC (-8.2%). A snapshot comparison, not a daily growth rate.
- -0.09 percentage points in overall positive reviews since Oct 4, 2026, 06:40 PM UTC. 16 net change in review total; edited or removed reviews can affect this.
- PATCH · PAST 7 DAYSVer.1.2.1 · Oct 2, 2026, 02:06 AM UTC
Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.
Worth playing on your own?
Steam lists both single-player and multiplayer modes. The population signal concerns activity; this section adds the solo perspective.
Review percentages describe recommendations, not technical reliability. Recent sentiment uses up to 500 newest reviews; a month-to-month comparison requires complete coverage and at least 20 reviews in each period. An available store listing does not prove offline access, server uptime or purchase availability in every country.
Store checked Oct 5, 2026, 07:25 PM UTC. Reviews checked Oct 5, 2026, 07:25 PM UTC. Read player reviews. See developer involvement below for patch evidence; a finished game does not need ongoing updates.
Is anyone still updating it?
Patch evidence and publisher communication, separate from population.
Latest publisher post: Ver.1.2.1 · Oct 2, 2026
Recent patch evidence & methodology
- Oct 2, 2026 · Ver.1.2.1 Publisher patchnotes tag
- Sep 28, 2026 · Ver.1.2.0 Publisher patchnotes tag
- Sep 9, 2026 · Ver.1.1.1 Publisher patchnotes tag
- Aug 27, 2026 · Ver.1.1.0 Publisher patchnotes tag
- Aug 5, 2026 · Ver.1.0.101 Publisher patchnotes tag
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.
Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.
Source checked Oct 6, 2026, 06:52 PM UTC · 7 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.
Activity, momentum, and updates.
Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.
The longer view
Average concurrent Steam players · completed calendar months
We don’t fill missing history with estimates. Recent observations are shown separately below.
Milestones that matter
Recorded evidence, with its measurement window.
No verified historical milestones are available from the connected source.
Latest updates & announcements
From this game’s Steam announcement feed.
Ver.1.2.1
Sep 282026PATCH NOTESVer.1.2.0
Sep 92026PATCH NOTESVer.1.1.1
Aug 272026PATCH NOTESVer.1.1.0
Aug 52026PATCH NOTESVer.1.0.101
Feed checked Oct 6, 2026, 06:52 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.
Daily population archive
Stored internally · averages, highs, lows and sampling coverage
16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.
Daily records & coverage
| Date (UTC) | Average | Low | High | Samples | Hours covered |
|---|---|---|---|---|---|
| 2026-10-06 | 2,668 | 1,763 | 4,274 | 35 | 19/24 |
| 2026-10-05 | 2,642 | 1,495 | 4,179 | 43 | 24/24 |
| 2026-10-04 | 3,358 | 1,864 | 4,671 | 43 | 24/24 |
| 2026-10-03 | 3,576 | 2,146 | 5,017 | 44 | 24/24 |
| 2026-10-02 | 3,359 | 2,219 | 5,588 | 43 | 24/24 |
| 2026-10-01 | 3,546 | 2,213 | 5,980 | 43 | 24/24 |
| 2026-09-30 | 3,966 | 2,334 | 6,999 | 43 | 24/24 |
| 2026-09-29 | 4,571 | 0 | 8,920 | 44 | 24/24 |
| 2026-09-28 | 1,790 | 305 | 2,953 | 43 | 24/24 |
| 2026-09-27 | 2,205 | 1,180 | 3,660 | 31 | 18/24 |
| 2026-09-26 | No observations — gap | ||||
| 2026-09-25 | No observations — gap | ||||
| 2026-09-24 | No observations — gap | ||||
| 2026-09-23 | No observations — gap | ||||
| 2026-09-22 | No observations — gap | ||||
| 2026-09-21 | No observations — gap | ||||
| 2026-09-20 | No observations — gap | ||||
| 2026-09-19 | 2,482 | 2,425 | 2,522 | 4 | 2/24 · partial |
| 2026-09-18 | No observations — gap | ||||
| 2026-09-17 | No observations — gap | ||||
| 2026-09-16 | 1,679 | 1,650 | 1,694 | 4 | 2/24 · partial |
| 2026-09-15 | No observations — gap | ||||
| 2026-09-14 | 2,213 | 1,364 | 3,778 | 43 | 23/24 |
| 2026-09-13 | 2,622 | 1,369 | 3,933 | 45 | 24/24 |
| 2026-09-12 | 2,665 | 1,720 | 3,877 | 45 | 24/24 |
| 2026-09-11 | 2,077 | 1,695 | 2,867 | 14 | 8/24 · partial |
Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.
The latest pulse
Observed Steam concurrency · past 24 hours
Last 24 hours: 44 Steam samples, high 4,274, now 1,763. Times in UTC. Tracking since Sep 11, 2026, 04:52 PM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.
Is hololive Dreams still active?
The latest available observation reports 1,763 players running hololive Dreams on Steam, recorded Oct 6, 2026, 06:52 PM UTC. Our health signal is surviving.
Steam lists this title as a multiplayer game. The app-wide count can include solo, local, idle, and online sessions; it does not establish which modes or regions are populated.
Steam only: console players and other launchers aren’t counted.
We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.


