458,208 simultaneous players
Recorded in February 2024. Steam Charts’ historical record; earlier or between-sample peaks may be missing.

HELLDIVERS 2 player count, trends & update status · Steam app 553850
No, HELLDIVERS 2 is not dead. 41,411 people were playing on Steam at Oct 6, 2026, 06:17 PM UTC, which puts it among the busiest games we track.
Check the pulse below for the daily rhythm before you queue.
Checked Oct 6, 2026, 06:17 PM UTC · Steam API · Steam-only count
These numbers count Steam clients running HELLDIVERS 2 right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.
25,000+ Steam clients
45156 average players versus 52422. Source: Steam Charts monthly averages.
HELLDIVERS 2 is a co-op shooter game from PlayStation Publishing LLC. Right now 41,411 people are running it on Steam (Oct 6, 2026, 06:17 PM UTC). In September 2026 it averaged 45,156 concurrent players, down 13.9 from August 2026, with a monthly peak of 92,006. That’s a steady, healthy crowd.
No, HELLDIVERS 2 is not dead. 41,411 people were playing on Steam at Oct 6, 2026, 06:17 PM UTC, which puts it among the busiest games we track. Our current health signal is Thriving.
41,411 people were playing HELLDIVERS 2 on Steam at Oct 6, 2026, 06:17 PM UTC. The high over the last 24 hours was 50,844, and the September 2026 average was 45,156. Steam only: console players and other launchers aren’t counted.
Not by our numbers. Its September 2026 average (45,156) was within range of August 2026 (52,422).
Yes, regularly. 3 patch posts in the last 90 days; latest: Devoid of Liberty: 7.1.1 (Sep 24, 2026).
If you want a crowd, you’ll find one.
Steam only: console players and other launchers aren’t counted.
Yes, regularly. 3 patch posts in the last 90 days; latest: Devoid of Liberty: 7.1.1 (Sep 24, 2026).
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.
Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.
Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.
Patch evidence and publisher communication, separate from population.
Latest publisher post: Galactic Network Maintenance · Oct 5, 2026
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.
Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.
Source checked Oct 6, 2026, 06:17 PM UTC · 100 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.
Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.
Average concurrent Steam players · completed calendar months
Source retrieved Oct 6, 2026, 03:57 PM UTC. Steam Charts samples hourly; these are averages, not monthly unique players.
| Month | Average players | Change | Recorded peak |
|---|---|---|---|
| September 2026 | 45,156.47 | -13.86% | 92,006 |
| August 2026 | 52,421.75 | +95.97% | 144,799 |
| July 2026 | 26,750.49 | +5.22% | 43,782 |
| June 2026 | 25,422.53 | -17.09% | 45,817 |
| May 2026 | 30,661.29 | -14.06% | 56,995 |
| April 2026 | 35,678.25 | -25.54% | 83,346 |
| March 2026 | 47,917.25 | -37.34% | 83,024 |
| February 2026 | 76,473.83 | +125.76% | 171,120 |
| January 2026 | 33,874.63 | -1.74% | 64,412 |
| December 2025 | 34,475.01 | +56.18% | 68,577 |
| November 2025 | 22,073.53 | -25.24% | 37,770 |
| October 2025 | 29,525.67 | -56.84% | 61,493 |
Recorded evidence, with its measurement window.
Recorded in February 2024. Steam Charts’ historical record; earlier or between-sample peaks may be missing.
The highest monthly average among the 12 completed months displayed above.
A comparison of sampled concurrency. It does not measure individual players gained or lost, or establish a cause.
From this game’s Steam announcement feed.
Feed checked Oct 6, 2026, 06:17 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.
Stored internally · averages, highs, lows and sampling coverage
16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.
| Date (UTC) | Average | Low | High | Samples | Hours covered |
|---|---|---|---|---|---|
| 2026-10-06 | 34,649 | 8,468 | 50,844 | 36 | 19/24 |
| 2026-10-05 | 35,508 | 26,200 | 45,519 | 43 | 24/24 |
| 2026-10-04 | 46,721 | 36,345 | 60,868 | 43 | 24/24 |
| 2026-10-03 | 46,885 | 34,837 | 60,256 | 44 | 24/24 |
| 2026-10-02 | 36,982 | 25,018 | 48,206 | 43 | 24/24 |
| 2026-10-01 | 34,788 | 24,320 | 43,906 | 44 | 24/24 |
| 2026-09-30 | 35,175 | 22,963 | 46,834 | 43 | 24/24 |
| 2026-09-29 | 36,720 | 23,667 | 48,895 | 44 | 24/24 |
| 2026-09-28 | 40,348 | 26,191 | 51,846 | 43 | 24/24 |
| 2026-09-27 | 54,123 | 40,352 | 67,937 | 31 | 18/24 |
| 2026-09-26 | No observations — gap | ||||
| 2026-09-25 | No observations — gap | ||||
| 2026-09-24 | No observations — gap | ||||
| 2026-09-23 | No observations — gap | ||||
| 2026-09-22 | No observations — gap | ||||
| 2026-09-21 | No observations — gap | ||||
| 2026-09-20 | No observations — gap | ||||
| 2026-09-19 | 48,352 | 44,414 | 50,820 | 4 | 2/24 · partial |
| 2026-09-18 | No observations — gap | ||||
| 2026-09-17 | No observations — gap | ||||
| 2026-09-16 | 44,217 | 41,457 | 45,609 | 4 | 2/24 · partial |
| 2026-09-15 | No observations — gap | ||||
| 2026-09-14 | 36,100 | 21,271 | 45,689 | 43 | 23/24 |
| 2026-09-13 | 49,765 | 38,160 | 59,748 | 45 | 24/24 |
| 2026-09-12 | 50,705 | 36,310 | 63,685 | 45 | 24/24 |
| 2026-09-11 | 38,246 | 24,513 | 53,745 | 128 | 22/24 |
Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.
Observed Steam concurrency · past 24 hours
Last 24 hours: 47 Steam samples, high 50,844, now 41,411. Times in UTC. Tracking since Sep 11, 2026, 02:33 AM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.
The latest available observation reports 41,411 players running HELLDIVERS™ 2 on Steam, recorded Oct 6, 2026, 06:17 PM UTC. Our health signal is thriving.
Co-op play depends on finding a squad, not filling a large competitive lobby. Difficulty, mission selection and region still affect who you can join.
Steam only: console players and other launchers aren’t counted.
We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.