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Asymmetric action · STEAM APP 273350

Is Evolve Stage 2 dead?

Evolve Stage 2 player count, trends & update status · Steam app 273350

SurvivingCompare game
SMALL BUT BREATHINGSurviving

Not dead, just small. Evolve Stage 2 had 6 players on Steam at Oct 6, 2026, 06:51 PM UTC, peaking at 17 in the last 24 hours.

Solo mode doesn’t need a crowd. See “Worth playing on your own?”.

6 on Steam now17 24h high+18.9 Sep vs Aug

Checked Oct 6, 2026, 06:51 PM UTC · Steam API · Steam-only count

Why Steam only?

These numbers count Steam clients running Evolve Stage 2 right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.

Direct from SteamOct 6, 2026, 06:51 PM UTC
POPULATION HEALTH & MOMENTUM

Surviving

Fewer than 2,500 Steam clients

9 average players versus 7. Source: Steam Charts monthly averages.

How this is calculated
Steam players online6At the recorded observation time
24h observed high17From 44 recorded samples
24h change-50.0%Requires a comparable sample 24h ago

Evolve Stage 2 is a asymmetric action game from 2K. Right now 6 people are running it on Steam (Oct 6, 2026, 06:51 PM UTC). In September 2026 it averaged 9 concurrent players, up 18.9 from August 2026, with a monthly peak of 20. It’s a small community, so play at the busy hours below.

COMMON QUESTIONS

Is Evolve Stage 2 dead? FAQ

Is Evolve Stage 2 dead in 2026?

Not dead, just small. Evolve Stage 2 had 6 players on Steam at Oct 6, 2026, 06:51 PM UTC, peaking at 17 in the last 24 hours. Our current health signal is Surviving.

How many people play Evolve Stage 2?

6 people were playing Evolve Stage 2 on Steam at Oct 6, 2026, 06:51 PM UTC. The high over the last 24 hours was 17, and the September 2026 average was 9. Steam only: console players and other launchers aren’t counted.

Is Evolve Stage 2 dying?

Not by our numbers. Its September 2026 average (9) was within range of August 2026 (7).

Is Evolve Stage 2 still being updated?

No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: Update 2.16 - The Glacial Behemoth (Oct 25, 2016).

Is Evolve Stage 2 worth playing in 2026?

If you want a crowd, play at the busy hours. It also has a single-player mode, so the player count matters less if you play solo.

Steam only: console players and other launchers aren’t counted.

UPDATE CADENCE

Is Evolve Stage 2 still being updated?

No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: Update 2.16 - The Glacial Behemoth (Oct 25, 2016).

Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.

Evidence & freshness Check each source separately
  • Player countWithin refresh window
  • Monthly historyWithin refresh window
  • Publisher feedWithin refresh window
  • Store listingWithin refresh window
  • Player reviewsWithin refresh window

Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.

WHAT CHANGED?

The latest movement

  • -4 Steam players since Oct 6, 2026, 06:25 PM UTC (-40.0%). A snapshot comparison, not a daily growth rate.
  • -0.00 percentage points in overall positive reviews since Oct 5, 2026, 12:25 PM UTC. 1 net change in review total; edited or removed reviews can affect this.

Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.

THE SINGLE-PLAYER PERSPECTIVE

Worth playing on your own?

Steam lists both single-player and multiplayer modes. The population signal concerns activity; this section adds the solo perspective.

Steam review totals70% positive48,243 reviews · all languages and purchase types
New reviews · last 30 days86% positive37 reviews · +4.7 percentage points vs previous 30 days
Store availabilityListing verifiedSteam US · Store page available · Check store & system requirements

Review percentages describe recommendations, not technical reliability. Recent sentiment uses up to 500 newest reviews; a month-to-month comparison requires complete coverage and at least 20 reviews in each period. An available store listing does not prove offline access, server uptime or purchase availability in every country.

Store checked Oct 6, 2026, 12:50 PM UTC. Reviews checked Oct 6, 2026, 12:50 PM UTC. Read player reviews. See developer involvement below for patch evidence; a finished game does not need ongoing updates.

DEVELOPER INVOLVEMENT

Is anyone still updating it?

Patch evidence and publisher communication, separate from population.

Latest patch evidenceJul 15, 2016Hotfix Build 2.01.1 is LIVE! - Lobby Full+Matchmaking fixes · Update headline (automatically identified)
Version in that announcementNot statedOnly explicit version numbers in the latest patch headline. Not an installed build check.
Patch announcements · past 90 days0Within the retrieved Steam feed. Posts, not distinct releases.

Latest publisher post: Update 2.16 - The Glacial Behemoth · Oct 25, 2016

Recent patch evidence & methodology

Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.

Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.

Source checked Oct 6, 2026, 06:51 PM UTC · 87 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.

THE HEALTH BRIEF

Activity, momentum, and updates.

Monthly momentum+18.9%September 2026 vs August 2026
Highest recorded concurrency51,099July 2016 · Steam Charts
Latest tagged patch announcementNot availableNo patchnotes tag in the retrieved feed items

Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.

The longer view

Average concurrent Steam players · completed calendar months

Steam Charts

Source retrieved Oct 6, 2026, 06:51 PM UTC. Steam Charts samples hourly; these are averages, not monthly unique players.

View the monthly numbers
MonthAverage playersChangeRecorded peak
September 20268.54+18.94%20
August 20267.18-13.94%23
July 20268.34+0.38%22
June 20268.31-12.66%20
May 20269.52+6.78%28
April 20268.91+19.40%21
March 20267.46-13.22%21
February 20268.6-7.66%21
January 20269.31+21.95%24
December 20257.64-27.76%21
November 202510.57+9.16%22
October 20259.69-0.79%25

Milestones that matter

Recorded evidence, with its measurement window.

01
HIGHEST RECORDED STEAM COUNT

51,099 simultaneous players

Recorded in July 2016. Steam Charts’ historical record; earlier or between-sample peaks may be missing.

02
STRONGEST MONTH IN THIS WINDOW

November 2025 · 11 average players

The highest monthly average among the 12 completed months displayed above.

03
LATEST COMPLETED MONTH

September 2026 averaged +18.9% versus August 2026

A comparison of sampled concurrency. It does not measure individual players gained or lost, or establish a cause.

Latest updates & announcements

From this game’s Steam announcement feed.

All announcements

Feed checked Oct 6, 2026, 06:51 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.

OUR OWN RECORDS. EVERY DAY.

Daily population archive

Stored internally · averages, highs, lows and sampling coverage

2026-09-1113 max daily average2026-10-06

16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.

Daily records & coverage
Date (UTC)AverageLowHighSamplesHours covered
2026-10-06103173519/24
2026-10-05103204324/24
2026-10-04113184324/24
2026-10-03120204424/24
2026-10-0294184324/24
2026-10-01102174324/24
2026-09-30115204324/24
2026-09-2982144424/24
2026-09-2881174324/24
2026-09-2793143118/24
2026-09-26No observations — gap
2026-09-25No observations — gap
2026-09-24No observations — gap
2026-09-23No observations — gap
2026-09-22No observations — gap
2026-09-21No observations — gap
2026-09-20No observations — gap
2026-09-1913111642/24 · partial
2026-09-18No observations — gap
2026-09-17No observations — gap
2026-09-161191642/24 · partial
2026-09-15No observations — gap
2026-09-1481194323/24
2026-09-1362144524/24
2026-09-1281154524/24
2026-09-11621212922/24

Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.

The latest pulse

Observed Steam concurrency · past 24 hours

Export CSV
17Steam players · observed samples
Oct 5, 2026, 07:25 PM UTC: 12 playersOct 5, 2026, 07:55 PM UTC: 13 playersOct 5, 2026, 08:30 PM UTC: 11 playersOct 5, 2026, 09:00 PM UTC: 3 playersOct 5, 2026, 09:35 PM UTC: 7 playersOct 5, 2026, 10:10 PM UTC: 8 playersOct 5, 2026, 10:45 PM UTC: 7 playersOct 5, 2026, 11:20 PM UTC: 4 playersOct 5, 2026, 11:50 PM UTC: 5 playersOct 6, 2026, 12:25 AM UTC: 3 playersOct 6, 2026, 12:55 AM UTC: 7 playersOct 6, 2026, 01:30 AM UTC: 9 playersOct 6, 2026, 01:48 AM UTC: 6 playersOct 6, 2026, 02:05 AM UTC: 6 playersOct 6, 2026, 02:35 AM UTC: 7 playersOct 6, 2026, 03:10 AM UTC: 8 playersOct 6, 2026, 03:45 AM UTC: 6 playersOct 6, 2026, 04:15 AM UTC: 5 playersOct 6, 2026, 04:50 AM UTC: 7 playersOct 6, 2026, 05:25 AM UTC: 6 playersOct 6, 2026, 06:00 AM UTC: 6 playersOct 6, 2026, 06:35 AM UTC: 8 playersOct 6, 2026, 07:10 AM UTC: 8 playersOct 6, 2026, 07:45 AM UTC: 8 playersOct 6, 2026, 08:20 AM UTC: 8 playersOct 6, 2026, 08:50 AM UTC: 12 playersOct 6, 2026, 09:25 AM UTC: 14 playersOct 6, 2026, 10:00 AM UTC: 8 playersOct 6, 2026, 10:35 AM UTC: 9 playersOct 6, 2026, 11:10 AM UTC: 13 playersOct 6, 2026, 11:40 AM UTC: 12 playersOct 6, 2026, 12:15 PM UTC: 14 playersOct 6, 2026, 12:50 PM UTC: 16 playersOct 6, 2026, 01:20 PM UTC: 13 playersOct 6, 2026, 01:55 PM UTC: 10 playersOct 6, 2026, 02:30 PM UTC: 10 playersOct 6, 2026, 03:05 PM UTC: 13 playersOct 6, 2026, 03:40 PM UTC: 15 playersOct 6, 2026, 04:15 PM UTC: 13 playersOct 6, 2026, 04:45 PM UTC: 17 playersOct 6, 2026, 05:20 PM UTC: 14 playersOct 6, 2026, 05:55 PM UTC: 15 playersOct 6, 2026, 06:25 PM UTC: 10 playersOct 6, 2026, 06:51 PM UTC: 6 players
Oct 5, 2026, 07:25 PM UTCOct 6, 2026, 06:51 PM UTC

Last 24 hours: 44 Steam samples, high 17, now 6. Times in UTC. Tracking since Sep 11, 2026, 02:33 AM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.

READ THE ROOM

Is Evolve Stage 2 still active?

The latest available observation reports 6 players running Evolve Stage 2 on Steam, recorded Oct 6, 2026, 06:51 PM UTC. Our health signal is surviving.

Legacy games can report running clients even when particular online services are unavailable. Verify service access separately before interpreting a positive count.

Steam only: console players and other launchers aren’t counted.

We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.

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Find the ID in a Steam store URL: store.steampowered.com/app/730/. Counts cover Steam only.