57,141 simultaneous players
Recorded in June 2024. Steam Charts’ historical record; earlier or between-sample peaks may be missing.

Dark and Darker player count, trends & update status · Steam app 2016590
No, Dark and Darker is not dead. It’s cooling off after a big spike. Steam averages fell 44.4 (September 2026 vs August 2026), but 2,722 were still playing at Oct 6, 2026, 06:52 PM UTC.
A drop is not a death certificate. We don’t predict shutdowns.
Checked Oct 6, 2026, 06:52 PM UTC · Steam API · Steam-only count
These numbers count Steam clients running Dark and Darker right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.
2,500–24,999 Steam clients
Cooling off · -44.4% · September 2026 vs August 2026
A lower comparison-period average is not a shutdown or a prediction that the game is dying.
4551 average players versus 8188. Source: Steam Charts monthly averages.
Dark and Darker is a multiplayer game from The publisher. Right now 2,722 people are running it on Steam (Oct 6, 2026, 06:52 PM UTC). In September 2026 it averaged 4,551 concurrent players, down 44.4 from August 2026, with a monthly peak of 8,143. That’s a cool-down, not a collapse. Big launches always settle.
No, Dark and Darker is not dead. It’s cooling off after a big spike. Steam averages fell 44.4 (September 2026 vs August 2026), but 2,722 were still playing at Oct 6, 2026, 06:52 PM UTC. Our current health signal is Healthy, with a cooling-off tag.
2,722 people were playing Dark and Darker on Steam at Oct 6, 2026, 06:52 PM UTC. The high over the last 24 hours was 4,010, and the September 2026 average was 4,551. Steam only: console players and other launchers aren’t counted.
Its Steam average fell 44.4 from August 2026 to September 2026. That’s a cool-down, and we don’t treat it as a death sentence. 2,722 were still playing at Oct 6, 2026, 06:52 PM UTC.
No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: EAS10 Warlord Tournament – Final Results & Champions (Oct 3, 2026).
If you want a crowd, you’ll find one.
Steam only: console players and other launchers aren’t counted.
No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: EAS10 Warlord Tournament – Final Results & Champions (Oct 3, 2026).
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.
Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.
Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.
Patch evidence and publisher communication, separate from population.
Latest publisher post: EAS10 Warlord Tournament – Final Results & Champions · Oct 3, 2026
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.
Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.
Source checked Oct 6, 2026, 06:52 PM UTC · 100 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.
Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.
Average concurrent Steam players · completed calendar months
Source retrieved Oct 6, 2026, 06:52 PM UTC. Steam Charts samples hourly; these are averages, not monthly unique players.
| Month | Average players | Change | Recorded peak |
|---|---|---|---|
| September 2026 | 4,551.33 | -44.41% | 8,143 |
| August 2026 | 8,187.96 | +19.78% | 13,415 |
| July 2026 | 6,835.65 | -2.50% | 14,809 |
| June 2026 | 7,010.78 | -22.80% | 12,865 |
| May 2026 | 9,081.55 | +94.28% | 14,298 |
| April 2026 | 4,674.43 | -20.60% | 11,679 |
| March 2026 | 5,887.5 | -20.23% | 10,094 |
| February 2026 | 7,380.47 | +110.09% | 11,347 |
| January 2026 | 3,513.08 | -11.30% | 11,156 |
| December 2025 | 3,960.42 | -29.98% | 6,657 |
| November 2025 | 5,655.8 | -36.84% | 9,634 |
| October 2025 | 8,955.13 | +34.45% | 13,977 |
Recorded evidence, with its measurement window.
Recorded in June 2024. Steam Charts’ historical record; earlier or between-sample peaks may be missing.
The highest monthly average among the 12 completed months displayed above.
A comparison of sampled concurrency. It does not measure individual players gained or lost, or establish a cause.
From this game’s Steam announcement feed.
Feed checked Oct 6, 2026, 06:52 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.
Stored internally · averages, highs, lows and sampling coverage
16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.
| Date (UTC) | Average | Low | High | Samples | Hours covered |
|---|---|---|---|---|---|
| 2026-10-06 | 2,820 | 0 | 4,010 | 35 | 19/24 |
| 2026-10-05 | 2,873 | 2,186 | 3,956 | 43 | 24/24 |
| 2026-10-04 | 3,425 | 2,408 | 4,506 | 43 | 24/24 |
| 2026-10-03 | 3,399 | 0 | 4,586 | 44 | 24/24 |
| 2026-10-02 | 3,374 | 2,650 | 4,580 | 43 | 24/24 |
| 2026-10-01 | 3,547 | 2,603 | 4,727 | 43 | 24/24 |
| 2026-09-30 | 3,864 | 2,762 | 5,193 | 43 | 24/24 |
| 2026-09-29 | 3,114 | 0 | 5,016 | 44 | 24/24 |
| 2026-09-28 | 3,361 | 2,610 | 4,868 | 43 | 24/24 |
| 2026-09-27 | 4,182 | 3,046 | 5,297 | 31 | 18/24 |
| 2026-09-26 | No observations — gap | ||||
| 2026-09-25 | No observations — gap | ||||
| 2026-09-24 | No observations — gap | ||||
| 2026-09-23 | No observations — gap | ||||
| 2026-09-22 | No observations — gap | ||||
| 2026-09-21 | No observations — gap | ||||
| 2026-09-20 | No observations — gap | ||||
| 2026-09-19 | 4,956 | 4,925 | 4,988 | 4 | 2/24 · partial |
| 2026-09-18 | No observations — gap | ||||
| 2026-09-17 | No observations — gap | ||||
| 2026-09-16 | 3,723 | 3,712 | 3,730 | 4 | 2/24 · partial |
| 2026-09-15 | No observations — gap | ||||
| 2026-09-14 | 4,126 | 3,402 | 5,851 | 43 | 23/24 |
| 2026-09-13 | 5,403 | 4,051 | 6,839 | 45 | 24/24 |
| 2026-09-12 | 5,494 | 4,282 | 7,057 | 45 | 24/24 |
| 2026-09-11 | 4,654 | 4,181 | 5,636 | 14 | 8/24 · partial |
Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.
Observed Steam concurrency · past 24 hours
Last 24 hours: 44 Steam samples, high 4,010, now 2,722. Times in UTC. Tracking since Sep 11, 2026, 04:52 PM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.
The latest available observation reports 2,722 players running Dark and Darker on Steam, recorded Oct 6, 2026, 06:52 PM UTC. Our health signal is healthy.
Steam lists this title as a multiplayer game. The app-wide count can include solo, local, idle, and online sessions; it does not establish which modes or regions are populated.
Steam only: console players and other launchers aren’t counted.
We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.