660 simultaneous players
Recorded in August 2024. Steam Charts’ historical record; earlier or between-sample peaks may be missing.

Concord player count, trends & update status · Steam app 2443720
Yes, Concord is dead. PlayStation Publishing LLC shut down the official servers on 2024-09-06.
Last rites, with receipts →
Checked Oct 6, 2026, 06:18 PM UTC · Steam API · Steam-only count
These numbers count Steam clients running Concord right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.
Official service closed
“The queue outlived the roadmap.”
Official service unavailable. This is a publisher-confirmed shutdown.
Concord is a hero shooter game from PlayStation Publishing LLC. Right now 0 people are running it on Steam (Oct 6, 2026, 06:18 PM UTC). In September 2024 it averaged 26 concurrent players, with a monthly peak of 134. That’s a steady, healthy crowd.
Yes, Concord is dead. PlayStation Publishing LLC shut down the official servers on 2024-09-06. Our current health signal is Certified DEAD.
0 people were playing Concord on Steam at Oct 6, 2026, 06:18 PM UTC. The high over the last 24 hours was 0, and the September 2024 average was 26. Steam only: console players and other launchers aren’t counted.
Not by our numbers. Its September 2024 average (26) was within range of August 2024 (200).
No regular patches. PlayStation took Concord offline on September 6, 2024. Sony subsequently confirmed that the game would be permanently sunset.
If you want a crowd, play at the busy hours.
Yes. Official servers closed on 2024-09-06 (PlayStation: an important update on Concord).
Steam only: console players and other launchers aren’t counted.
No regular patches. PlayStation took Concord offline on September 6, 2024. Sony subsequently confirmed that the game would be permanently sunset.
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.
Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.
Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.
Patch evidence and publisher communication, separate from population.
Latest publisher post: An Important Update on Concord · Sep 3, 2024
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.
Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.
Source checked Oct 6, 2026, 06:18 PM UTC · 9 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.
Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.
Average concurrent Steam players · completed calendar months
Last successful historical result · Source retrieved Oct 4, 2026, 11:50 PM UTC. Steam Charts samples hourly; these are averages, not monthly unique players.
| Month | Average players | Change | Recorded peak |
|---|---|---|---|
| September 2024 | 26.12 | -86.92% | 134 |
| August 2024 | 199.74 | — | 660 |
Recorded evidence, with its measurement window.
Recorded in August 2024. Steam Charts’ historical record; earlier or between-sample peaks may be missing.
The highest monthly average among the 2 completed months displayed above.
A comparison of sampled concurrency. It does not measure individual players gained or lost, or establish a cause.
From this game’s Steam announcement feed.
Feed checked Oct 6, 2026, 06:18 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.
Stored internally · averages, highs, lows and sampling coverage
16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.
| Date (UTC) | Average | Low | High | Samples | Hours covered |
|---|---|---|---|---|---|
| 2026-10-06 | 0 | 0 | 0 | 36 | 19/24 |
| 2026-10-05 | 0 | 0 | 1 | 43 | 24/24 |
| 2026-10-04 | 0 | 0 | 1 | 43 | 24/24 |
| 2026-10-03 | 0 | 0 | 0 | 44 | 24/24 |
| 2026-10-02 | 0 | 0 | 0 | 43 | 24/24 |
| 2026-10-01 | 0 | 0 | 0 | 43 | 24/24 |
| 2026-09-30 | 0 | 0 | 0 | 43 | 24/24 |
| 2026-09-29 | 0 | 0 | 0 | 44 | 24/24 |
| 2026-09-28 | 0 | 0 | 0 | 43 | 24/24 |
| 2026-09-27 | 0 | 0 | 0 | 31 | 18/24 |
| 2026-09-26 | No observations — gap | ||||
| 2026-09-25 | No observations — gap | ||||
| 2026-09-24 | No observations — gap | ||||
| 2026-09-23 | No observations — gap | ||||
| 2026-09-22 | No observations — gap | ||||
| 2026-09-21 | No observations — gap | ||||
| 2026-09-20 | No observations — gap | ||||
| 2026-09-19 | 0 | 0 | 0 | 4 | 2/24 · partial |
| 2026-09-18 | No observations — gap | ||||
| 2026-09-17 | No observations — gap | ||||
| 2026-09-16 | 0 | 0 | 0 | 4 | 2/24 · partial |
| 2026-09-15 | No observations — gap | ||||
| 2026-09-14 | 0 | 0 | 0 | 43 | 23/24 |
| 2026-09-13 | 0 | 0 | 0 | 45 | 24/24 |
| 2026-09-12 | 0 | 0 | 0 | 46 | 24/24 |
| 2026-09-11 | 0 | 0 | 0 | 131 | 22/24 |
Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.
Observed Steam concurrency · past 24 hours
Last 24 hours: 47 Steam samples, high 0, now 0. Times in UTC. Tracking since Sep 11, 2026, 02:33 AM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.
The latest available observation reports 0 players running Concord™ on Steam, recorded Oct 6, 2026, 06:18 PM UTC. Our health signal is certified dead.
A zero or unavailable Steam response is not, on its own, evidence of a server shutdown. This page reports the API observation and does not infer service availability.
Steam only: console players and other launchers aren’t counted.
We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.