248 simultaneous players
Recorded in September 2026. Steam Charts’ historical record; earlier or between-sample peaks may be missing.

BeaterCore player count, trends & update status · Steam app 3711050
Not dead, just small. BeaterCore had 38 players on Steam at Oct 6, 2026, 06:51 PM UTC, peaking at 40 in the last 24 hours.
Solo mode doesn’t need a crowd. See “Worth playing on your own?”.
Checked Oct 6, 2026, 06:51 PM UTC · Steam API · Steam-only count
These numbers count Steam clients running BeaterCore right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.
Fewer than 2,500 Steam clients
Population signals describe Steam activity, not queue quality or global player counts.
BeaterCore is a multiplayer game from The publisher. Right now 38 people are running it on Steam (Oct 6, 2026, 06:51 PM UTC). In September 2026 it averaged 70 concurrent players, with a monthly peak of 248. It’s a small community, so play at the busy hours below.
Not dead, just small. BeaterCore had 38 players on Steam at Oct 6, 2026, 06:51 PM UTC, peaking at 40 in the last 24 hours. Our current health signal is Surviving.
38 people were playing BeaterCore on Steam at Oct 6, 2026, 06:51 PM UTC. The high over the last 24 hours was 40, and the September 2026 average was 70. Steam only: console players and other launchers aren’t counted.
Not by our numbers. 38 were on Steam at Oct 6, 2026, 06:51 PM UTC.
Yes, regularly. 5 patch posts in the last 90 days; latest: beaterCore - Version 1.2.1 (Oct 5, 2026).
If you want a crowd, play at the busy hours. It also has a single-player mode, so the player count matters less if you play solo.
Steam only: console players and other launchers aren’t counted.
Yes, regularly. 5 patch posts in the last 90 days; latest: beaterCore - Version 1.2.1 (Oct 5, 2026).
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.
Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.
Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.
Steam lists both single-player and multiplayer modes. The population signal concerns activity; this section adds the solo perspective.
Review percentages describe recommendations, not technical reliability. Recent sentiment uses up to 500 newest reviews; a month-to-month comparison requires complete coverage and at least 20 reviews in each period. An available store listing does not prove offline access, server uptime or purchase availability in every country.
Store checked Oct 6, 2026, 05:05 PM UTC. Reviews checked Oct 6, 2026, 05:05 PM UTC. Read player reviews. See developer involvement below for patch evidence; a finished game does not need ongoing updates.
Patch evidence and publisher communication, separate from population.
Latest publisher post: beaterCore - Version 1.2.1 · Oct 5, 2026
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.
Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.
Source checked Oct 6, 2026, 06:51 PM UTC · 20 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.
Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.
Average concurrent Steam players · completed calendar months
Source retrieved Oct 6, 2026, 05:05 PM UTC. Steam Charts samples hourly; these are averages, not monthly unique players.
| Month | Average players | Change | Recorded peak |
|---|---|---|---|
| September 2026 | 70.41 | — | 248 |
Recorded evidence, with its measurement window.
Recorded in September 2026. Steam Charts’ historical record; earlier or between-sample peaks may be missing.
The highest monthly average among the 1 completed months displayed above.
From this game’s Steam announcement feed.
Feed checked Oct 6, 2026, 06:51 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.
Stored internally · averages, highs, lows and sampling coverage
16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.
| Date (UTC) | Average | Low | High | Samples | Hours covered |
|---|---|---|---|---|---|
| 2026-10-06 | 24 | 9 | 39 | 35 | 19/24 |
| 2026-10-05 | 26 | 11 | 43 | 43 | 24/24 |
| 2026-10-04 | 38 | 20 | 54 | 43 | 24/24 |
| 2026-10-03 | 39 | 20 | 63 | 44 | 24/24 |
| 2026-10-02 | 34 | 14 | 54 | 43 | 24/24 |
| 2026-10-01 | 29 | 6 | 56 | 43 | 24/24 |
| 2026-09-30 | 27 | 10 | 52 | 43 | 24/24 |
| 2026-09-29 | 31 | 0 | 54 | 44 | 24/24 |
| 2026-09-28 | 40 | 20 | 70 | 43 | 24/24 |
| 2026-09-27 | 55 | 34 | 77 | 31 | 18/24 |
| 2026-09-26 | No observations — gap | ||||
| 2026-09-25 | No observations — gap | ||||
| 2026-09-24 | No observations — gap | ||||
| 2026-09-23 | No observations — gap | ||||
| 2026-09-22 | No observations — gap | ||||
| 2026-09-21 | No observations — gap | ||||
| 2026-09-20 | No observations — gap | ||||
| 2026-09-19 | 92 | 82 | 101 | 4 | 2/24 · partial |
| 2026-09-18 | No observations — gap | ||||
| 2026-09-17 | No observations — gap | ||||
| 2026-09-16 | 138 | 113 | 147 | 4 | 2/24 · partial |
| 2026-09-15 | No observations — gap | ||||
| 2026-09-14 | 170 | 105 | 247 | 43 | 23/24 |
| 2026-09-13 | 251 | 156 | 349 | 45 | 24/24 |
| 2026-09-12 | 289 | 194 | 399 | 45 | 24/24 |
| 2026-09-11 | 312 | 268 | 353 | 14 | 8/24 · partial |
Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.
Observed Steam concurrency · past 24 hours
Last 24 hours: 44 Steam samples, high 40, now 38. Times in UTC. Tracking since Sep 11, 2026, 04:52 PM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.
The latest available observation reports 38 players running BeaterCore on Steam, recorded Oct 6, 2026, 06:51 PM UTC. Our health signal is surviving.
Steam lists this title as a multiplayer game. The app-wide count can include solo, local, idle, and online sessions; it does not establish which modes or regions are populated.
Steam only: console players and other launchers aren’t counted.
We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.